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In this 3D Studio Max Tutorial I want to introduce Vray Fur. I am not going to explain all parameters one by one. it is what you would find in Vray help documents. Here, I try to show abilities of Vray Fur with bringing some examples.
I haven't discuss about lighting and rendering parameters in this tutorial as it is all related to your own scene that has been added Vray fur. To make sure that you can study these tutorials, I have provided the start scene and end scene of each tutorial.
Final Result Preview
Part 1: Creating Rug with Vray Fur:
Create a Plane with Length and Width of 100
segments for both sides.
In the Create Panel
, under Geometry section
, select VRay
from list. Four Vray objects will appear. Now you can select VRayFur object. But first you need to select your plane (vray fur destination) from the scene. Then VRayFur will be active and you can click on it.
After Clicking on VRayFur button
, the new icon will appear on the center of plane object. You can move this icon. This will not have any affect to position of filaments on the plane.
Set the VrayFur parameters same as below picture.
Length and Thickness
control the length and thickness of filaments. Bend and Gravity fields will help to set up filaments curvature. In the Knots filed you can define the number of segments that create a filament. As much as you increase this field, the filament will be smoother but be aware that it would increase your rendering time.
In the Variation
group you can change global variety of Direction, Length, Thickness and ravity. Here I just change Length Var. In Distribution group you can define how filaments scatter along surface. There is really not much difference between Per face and Per area. What is important is to find the best value to show what you want.
Add a Vray material to both plane (destination) and vrayfur. It is better to use same material for plane that used for vray fur.
Now you can render your scene.
Part 2: Creating Carpet with Vray Fur:
For creating carpet, repeat step 1 and step 2. Then change VrayFur parameters
same as the parameters on the picture below.
What's very cool about Vray fur is you can use texture instead of material and filaments will get that texture color. Here I use a carpet map as diffuse of vray material and applied it to Vrayfur. For better result also applied same material for Plane of carpet. When you render the scene you will see the filaments change according to the color of texture that set on them.
Part 3: Controlling Length of Vray Fur:
Repeat steps 1, 2 and 3 to create a simple rug.
In Maps Rollout
in VrayFur parameters, you can see different slots for controlling Vray parameters by maps. Here you have 2 kinds of slots. In the "mono
" slots you just can control option by grayscale maps while in "RGB
" slots you need to define colors.
For this tutorial, I added a Checker map to Length map in Vray fur parameters. The white color is the area that filaments have the highest length and as much as it be darker, the length of filaments also will reduce.